Comments (4)
Actually, I foresaw this issue and provided an unminified ESM build and an unminified CJS build to avoid the problem. I was hoping that nobody would ever use Webpack on the UMD build; it was meant specifically for direct users. Could you try replacing this line with a require
call to this CJS build?
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@jscastro76 Let me know if you have any issues after using the CJS build; I'll close this issue for now. If you find any further problems, I'll reopen it.
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I have found a workaround based on some threads facing similar issues with other modules using explicit require
in the code of core modules...
/// instead of var e = {}, assign e to eval
function(_f){"use strict";var e=eval;...
///then... use the e to eval the require first
try{e("require('worker_threads')").Worker}
It's not a big deal, but it will solve the issue with a minimum code change keeping compatibility with browser and bundle use. This thread gave me the clue, but specially this tweet
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I solved it in the way commented above, but surely more people bundling the fflate version of three.js will face that issue. I was thinking on moving to CJS so then I can come back to the original monitors version.
Thanks for your quick reply!
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