Comments (4)
Hey @rageshkrishna, just checking in with you: Do you plan to implement this as well? Just want to know if I should release a new version of the crate already or wait till this is in? Anyways it's also oke if you're not the one implementing this.
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Yes, I'll have a PR for this right after the weekend. It would be nice if the release could wait for this because the reconnect feature feels like it's only half done without the ability to authenticate successfully.
Let me know if you have any thoughts on the proposed API for this.
from rust-socketio.
Alright, perfect! The API looks good to me, it is nice and extensible. We could potentially also add it to the sync version later as well :)
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@1c3t3a I've opened a PR for this one. Please take a look when you can. Thanks!
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Related Issues (20)
- Server support HOT 2
- error add overflow when reconnect HOT 5
- Rust socket io server implementation? HOT 2
- EngineIO does not timeout on missing pings
- Event handler lifetime shouldn't be static HOT 4
- Add feature to use rustls instead of native-tls HOT 1
- Buffer is not supported when it's a field in an JS object? HOT 2
- Manual disconnect doesn't block reconnecting HOT 1
- Add support for WebTransport HOT 2
- add macro to simplyfy async callback define HOT 4
- [feature request] custom-parser support HOT 5
- Unable to cross-compile for android HOT 1
- Multiple payload still broke HOT 2
- when using binary buf data with emit_with_ack function callback is not executed
- Is it possible to add `.on()` event callback after connect like in JavaScript? HOT 1
- Unable to use shared variable in async callback HOT 4
- Binary Data event names incorrectly handled HOT 1
- Introduce Custom shared data structure
- [bug] unable to connect to an http based socketio server HOT 2
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