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kongzhu_simulator's Introduction

Kongzhu_Simulator

模块

  • 空竹模拟

    • 基本模拟抖空竹过程:控制杆,绳子,空竹。
  • 节奏判别

    • 加入音游元素,节奏<>动作
  • 奖励机制

    • 动作完成-> 空竹加速
    • 动作失败-> 空竹减速->空竹速度低于限度->失败,重启
  • 排行榜

    得分 = 转速 or (转速|难度)

    1. 转速比较
    2. 抛空高度
    3. 动作难度

实现

  • 物理模型
    • 刚体组成绳子
    • 连接2个控制杆控制绳子操作
    • 2D空竹模型如何实现?,旋转动画
    • 重力,摩擦力?

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