Comments (7)
Most recent Linux games use SDL2 for controller input, specifically the GameController
API. This API is designed to make controllers behave like a 360 pad. On Steam, you can set your controller's input mapping via Big Picture Mode, and the bindings will transfer over to the game if it uses SDL2.
That said, I don't see this project trying to emulate a 360 controller from an existing controller.
What controller, exactly, are you trying to use?
from 360controller.
I have a MayFlash PlayStation 2 to USB adapter. It allows me to use up to 4 PS2 controllers on one USB port.
It seems like Castle Crashers doesn't work with it at all, even after setting up the controller in Big Picture Mode.
from 360controller.
Here's a gist of the config file I use with xboxdrv. It seemed to work well for games that assume you're using a 360 pad.
https://gist.github.com/jprjr/064f22580b2ba914c1cb
from 360controller.
Does the adaptor work with any other games?
Sent from my iPad
On Nov 19, 2014, at 5:21 AM, John Regan [email protected] wrote:
I have a MayFlash PlayStation 2 to USB adapter. It allows me to use up to 4 PS2 controllers on one USB port.
It seems like Castle Crashers doesn't work with it at all, even after setting up the controller in Big Picture Mode.
—
Reply to this email directly or view it on GitHub.
from 360controller.
As far as steam games, I'm not sure - I'll try that out later. But I'm able to use it with OpenEmu without any problems.
from 360controller.
It looks like Castle Crashers has its own code for interacting with gamepads.
I was able to use a Logitech RumblePad 2 with no issues. In fact, it seemed to be mapped similarly as a 360 controller.
The only advice I can give give you is to try to contact the makers of Castle Crashers about your adaptor. They might update the game to work with the adaptor.
@RodrigoCard, @d235j: Is it safe to close this issue?
from 360controller.
I think this goes beyond the scope of this project, so Yes.
from 360controller.
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