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Variants and Mods not showing about klfc HOT 7 CLOSED

39aldo39 avatar 39aldo39 commented on July 20, 2024
Variants and Mods not showing

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Comments (7)

39aldo39 avatar 39aldo39 commented on July 20, 2024

You are right, mods and variants are currently not shown in the UI with install-sytem.sh. I think I started working on it, but didn't finish it.

As a workaround, you can use either the run-session.sh script as
./run-session.sh -m Wide -v mod-dh
or, after installing,
setxkbmap -layout colemak -keycodes "colemak(Wide)" -variant mod-dh

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nstetter avatar nstetter commented on July 20, 2024

Thanks for the explanation.

Is it possible to combine mods? Like using 'Wide' and 'Angle' together? Or would I have to create a separate mod 'Wide Angle'?

Also are you planning on finishing the feature for showing mods and variants un the UI? Would be very much appreciated.

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nstetter avatar nstetter commented on July 20, 2024

Also I don't really understand what distinguishes mods and variants. In which order are they applied, if I use a variant and a mod?

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39aldo39 avatar 39aldo39 commented on July 20, 2024

Is it possible to combine mods? Like using 'Wide' and 'Angle' together? Or would I have to create a separate mod 'Wide Angle'?

Yes, you can! You can use the option --combine-mods. If you use the option without an output, it will add WideAngle to the list of mods. This also allows you to modify it (maybe not needed).

Also are you planning on finishing the feature for showing mods and variants un the UI? Would be very much appreciated.

I am, but somewhere in the coming few weeks.

Also I don't really understand what distinguishes mods and variants. In which order are they applied, if I use a variant and a mod?

Mods and variants are slightly different. Mods will rearrange all keys. This means they are the same for all layouts, and apply to all layers. Variants just add some extra key definitions. This is mostly relevant for the extend layer. If you apply the mod Wide, you want it to apply to the extend layer as well. However, with the variant mod-dh, you don't want that.

They are also implemented differently. For example, mods are applied in games, but variants aren't (if the game implements it correctly).

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DreymaR avatar DreymaR commented on July 20, 2024

With the dh mod I recommend moving the Extend Ctrl+V key to V, so I use a special CurlAngle variant. It's a bit messy but I think it's needed.

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39aldo39 avatar 39aldo39 commented on July 20, 2024

I have improved the installation scripts in v1.5.4. The mods and variants will now be visible. The mod can be selected from the "Hardware" tab.

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nstetter avatar nstetter commented on July 20, 2024

Thank you very much for your time and effort

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