60k41p/Stagehand
Flecs Entity Component System as a Godot GDExtension
DevSecOps & Machine Learning & Game Dev
Flecs Entity Component System as a Godot GDExtension
Godot Engine – Multi-platform 2D and 3D game engine
C++ bindings for the Godot script API
NVIDIA PhysX SDK
C++23 implementation of odNEAT: An Algorithm for Decentralised Online Evolution of Robotic Controllers
The Fastest Deep Reinforcement Learning Library
Portable, Zero-dependency C++17 NeuroEvolution Library
Sorts and filters Kubernetes resource definitions in manifest files
Guitar chord voicing calculator
A simple and lightweight daemon that fetches electricity production and consumption values from a Fronius inverter's JSON API and writes into a PostgreSQL/TimescaleDB database.
A top-down vertical scroller Skiing game made using Flame Engine
A minimal example demonstrating how to render a mesh in Unity using data generated by a compute shader with Graphics.RenderPrimitivesIndirect.
AEC3 Extracted From WebRTC
Multi-Scale Temporal Frequency Convolutional Network With Axial Attention for Speech Enhancement
A low-level audio recorder plugin which uses miniaudio as backend and supporting all the platforms. It can detect silence and save to WAV audio file. Audio wave and FFT data can be get in real-time as for the volume level.
A Flutter based game engine.
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
Kubernetes controller for GitHub Actions self-hosted runners
A Neural Networking library based on NumPy only
Simple Autocomplete / typeahead component for Svelte
Ansible role for applying remediations set out in CIS Amazon Linux 2 Benchmark v1.0