AdrianWennberg/Scheme-Neural-Network
An attempt at creating a neural network library using functional programming in the Scheme dialect of Lisp/.
I am a hobbyist game developer and Computer Science student at University College Dublin.
An attempt at creating a neural network library using functional programming in the Scheme dialect of Lisp/.
Simulation of Cluedo created in Java for the UCD module Comp20050 Software Engineering II.
A simple web app for COMP47660 Assignment 1
Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
Storing map for a dnd world
Personal Web Site
Having some fun with c++
NixOS configs for Redbrick deployment
These are some info about the solutions to the HackTrinity 2019 CTF.
A springboot persistency example
A collection of useful .gitignore templates
The 4 student team called The Coding Rangers' version of the software engineering assignment titled NOSEJOB: A Code Smell Detector
NFPM is Not FPM - a simple deb and rpm packager written in Go
Drawing some weird octagon thigs with p5.js
BrassLands is an open-source Python based steampunk, fantasy, rouge-like created by the UCD netsoc.
A python implementation using pygame of the game RPS Chess designed by TailStreak.
RPSCards is a card game that I'm designing and developing.
A small simple game created in Unity.
Testing an build for web with Firebase as a backend.
Learning the tecniques of Artificial Intelligence in the hopes of someday creating something useful or interesting.
An attempt at implementing the TAK board game. Starting of as a text based C implementation, then moving on to unity or another such engine.