BeastLe9enD's Projects
Vulkan bindings for Rust
πΊπ¦ Please support the Ukrainian army: https://www.comebackalive.in.ua/donate
An experiment drawing a mesh with D3D12 mesh shaders
πΌοΈ Load an vulkan image with DirectStorage (using VK_KHR_external_memory_win32)
docTR (Document Text Recognition) - a seamless, high-performing & accessible library for OCR-related tasks powered by Deep Learning.
Fast C OBJ parser
Automatically generate summary GitHub statistics images for your profile using Actions, no server required
A simple and fast linear algebra library for games and graphics
This hopefully makes the godot engine more maintainable
π¦ Memory allocator written in pure Rust for GPU memory in Vulkan and DirectX 12
The IntelliJ IDEA plugin for the Zig programming language β:smiley:β β:smiley:β β:smiley:β β:smiley:β
π« Our game engine written in Rust π¦
Karma is a language
A general purpose library in different languages.
Lidgren Network Library
Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.
This is the core library with the full abstraction and implementation of the Minecraft protocol and logic.
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
An ImGui.NET wrapper for Monogame
π My portfolio website using React & Bootstrap
Project Red: Extended ... It extends everything
π rpmalloc global memory allocator for Rust π¦
Rust implementation of SPIR-V module processing functionalities
π¦ Minimal SPIR-V reflection library.
π Making Rust a first-class language and ecosystem for GPU shaders π§
Header-only TOML config file parser and serializer for C++17 (and later!).
A magic based mod for Minecraft 1.7.10
Unreal Engine Sky Atmosphere Rendering Technique