Benjamin Schaaf

@BenjaminSchaaf · User

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BenjaminSchaaf/Unity-Raytracer

A Raytraced Renderer, programmed in Javascript for the Unity3d Game Engine. Additions are welcome

★ 21JavaScriptForks 8

BenjaminSchaaf/LSP

Client implementation of the Language Server Protocol for Sublime Text

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BenjaminSchaaf/wgpu

Safe and portable GPU abstraction in Rust, implementing WebGPU API.

★ 0Forks 0

BenjaminSchaaf/simba

Set of mathematical traits to facilitate the use of SIMD-based AoSoA (Array of Struct of Array) storage pattern.

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