BreakinBenny/Frontend-project
Frontend for my website.
Frontend for my website.
Repository for my final project application developed as part of my training in programming and AI at Lexicon.
The 2013 edition of the Source SDK
Repository for individual projects I have developed as part of my employment agency's education
A port of Fortress Forever on Source Engine SDK 2013 (SDK2013CE)
ScummVM main repository
Git for the Ultima-based mod VAS, for Rune
Bitl's SMOD-like HL2 mod, FIREFIGHT RELOADED, built with Valve's Source SDK 2013 Base.
Sandbox mod for the Source Engine
Several modern C++20 libraries for sanely parsing Valve's formats
JK2MV - improved, modernized JK2 client and server
React-projekt till LiA 2025.
RtcwPro - Competition Mod for Return to Castle Wolfenstein
Klar med den andra uppgiften.
Första uppgiften i Android-delkursen.
Reverse-engineered ports of Build games using EDuke32 engine technology and development principles (NBlood/Rednukem/PCExhumed)
Sanny Builder Edit modes and supporting files directory.
Support for MD3, MDC, MDS, MDM/MDX and TAG file formats for the 3D modeling software Blender.
RealRTCW mod based on ioRTCW engine
Tools to edit GTA Formats in Blender
Fallout 1 to 2 engine conversion
A library and CLI/GUI tool to create, read, and write several pack file formats
Merge of ioquake3 features and fixes into RTCW code bases
React Native QR-identifierare.
Första veckan i iOS-programmering.
Till min utbildning.
The script files of Fortress Forever