BrianPeek/WiimoteLib
A library for using a Nintendo Wii Remote (Wiimote) from .NET.
Software engineer at @microsoft in the Xbox Advanced Technology Group. GameDev (retro and new) at @Ganksoft.
A library for using a Nintendo Wii Remote (Wiimote) from .NET.
BrianPeek profile README
The Microsoft community Windows Package Manager manifest repository
An incomplete ZMachine interpreter written in C#
Atari Lynx emulator, debugger, and embedded MCP server for macOS, Windows, Linux, BSD and RetroArch.
This is cc65 2.19 stripped down to a single target, Atari Lynx, and modified for faster 65SC02 code generation.
Library to decode MJPEG streams.
Inserts a file built with Golden Gate into a disk image file (.po), preserving resource information
A virtual "scavenger hunt" game for mobile devices using Unity, Azure, and PlayFab
LEGO MINDSTORMS EV3 API for .NET
A quick and dirty HTTP server used to mount Apple II disk images on a PC for use with an Apple IIgs using NetDisk.
SDK for developing with the llvm-mos compiler
Manage GitHub from a chat window with Bot Framework and LUIS.ai
Samples using Azure Services with MonoGame
A very simple, likely very wrong (EP)ROM emulator using a Teensy 4.1 and Arduino/PlatformIO
Sample 2D maze game written with MonoGame
Azure SDKs for use with Unreal Engine
Code samples and images from the Coding4Fun book
Quick and (very) dirty test for sprite performance on the Atari Lynx
Tweet what your TiVo is recording