BrodyHiggerson

@BrodyHiggerson · User

GitHub profile ↗ · Compare

Twitter @BrodyHiggerson (This account is for my personal, non-employer use)

Riot GamesSydney, Australia6 followers26 repositories

Repositories

BrodyHiggerson/variant-lite

variant lite - A C++17-like variant, a type-safe union for C++98, C++11 and later in a single-file header-only library

★ 0C++Forks 0

BrodyHiggerson/assimp

The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.

★ 0Forks 0

BrodyHiggerson/glfw

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

★ 0Forks 0

BrodyHiggerson/EASTL

EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.

★ 0C++Forks 0

BrodyHiggerson/enkiTS

A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.

★ 0Forks 0

BrodyHiggerson/entt

Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

★ 0Forks 0

BrodyHiggerson/FiberTaskingLib

A library for enabling task-based multi-threading. It allows execution of task graphs with arbitrary dependencies.

★ 0C++Forks 0

BrodyHiggerson/SLikeNet

SLikeNet™ is an Open Source/Free Software cross-platform network engine written in C++ and specifially designed for games (and applications which have comparable requirements on a network engine like games) building upon the discontinued RakNet network engine which had more than 13 years of active development.

★ 0HTMLForks 0