BrutPitt/glChAoS.P
3D GPUs Strange Attractors and Hypercomplex Fractals explorer - up to 256 Million particles in RealTime
Software Engineer
3D GPUs Strange Attractors and Hypercomplex Fractals explorer - up to 256 Million particles in RealTime
Procedural GPU rappresentation of a boreal night landscape via GLSL and WebGL... also in ShaderToy
ImGui GIZMO widget - quaternions based 3D object manipulator: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them
Fast and slight DLA3D / DLA2D (Diffusion Limited Aggregation)
WebGL Ray Marching MandelBulber 3D rendering
Fast GPU deNoise spatial filter, with circular gaussian kernel, full configurable
WebGPU backend + ImGui user interface for a Mandebrot C++ example
vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them
Volumetric multi-threading (OpenMP) Perlin Noise 4D with OpenGL view
FAST 32/64 bit PRNG (pseudo-random generator), highly optimized, based on xoshiro* / xoroshiro*, xorshift and other Marsaglia algorithms.
vgMath - light, complete and ultra compact math library: quaternions, vectors and square Matrix for 3D graphichs backend: OpenGL / Vulkan / WebGPU / ...
Native WebGPU implementation. Mirror of https://dawn.googlesource.com/dawn. File bugs here: https://crbug.com/dawn/new
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
It's a simple ScreenShots / LiveDemo container of mine repositories
WebGL Ray Marching Distance Extimation intersection between MandelBulb and MengerSponge cube
Syntax highlighter lexer for GLSL (OpenGL Shading Language) to use with CodeLite cross platform IDE
Olden fractals generator running using lowlevel (ASM) et4000 VideoCard and FPU programming, with full functional live/online DosBox demo
Single header, 32bit and 64bit FAST pseudo-random (fastrandom) generator, based on Marsaglia algorithms
Very simple and short glsl Mandelbrot example
Ray Marching on perlin noise 4D