Bryan Haley

@BryanHaley · User

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12 followers61 repositories

Repositories

BryanHaley/devicehub

Control and manage Android and iOS devices directly from your browser. Real-time screen viewing, responsive controls and device management.

★ 0Forks 0

BryanHaley/godot

Godot Engine – Multi-platform 2D and 3D game engine

★ 0C++Forks 0

BryanHaley/libvterm-ctrl

A small ANSI C static library to control terminals compatible with ANSI/ISO/VT-100 control sequences.

★ 18CForks 2

BryanHaley/wadmaker

Command-line tools for making/extracting Half-Life textures and sprites

★ 0C#Forks 0

BryanHaley/Genesis1.2SDK

Genesis3D 1.20 SDK (Windows) Version 1.20 • SDK • Updated Apr 30, 2001 Includes headers, libraries, tools, and sample content.

★ 0CForks 0

BryanHaley/banjo-kazooie

A decompilation of Banjo Kazooie. (MIRROR of https://gitlab.com/banjo.decomp/banjo-kazooie)

★ 0Forks 0

BryanHaley/sm64coopdx

An official continuation of https://github.com/djoslin0/sm64ex-coop on sm64coopdx for the enhancements and progress it already has.

★ 0Forks 0

BryanHaley/PICO-C

A C-like scripting language that compiles to valid PICO-8 Lua code.

★ 12CForks 1

BryanHaley/libchipgpio

Dynamic C Library for interfacing with the GPIO pins on the C.H.I.P. mini computer.

★ 3CForks 1

BryanHaley/halflife-triathlon

Work in progress, not ready for use. Half-Life Updated SDK with Opposing Force and Blue Shift merged in, along with other improvements. See the wiki for more information: https://github.com/SamVanheer/halflife-unified-sdk/wiki

★ 1C++Forks 0