Cameron-Micka/cameron-micka.github.io
Cameron Micka's website.
Principal Software Engineer at Microsoft (Mesh, MRTK, HoloLens). Previously at Fun Bits Interactive, LucasArts Entertainment, and DigiPen alumni.
Cameron Micka's website.
Claude 101 tutorial.
IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring.
GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain.
Graphics tools and components for developing Mixed Reality applications in Unity.
My GitHub profile README repo.
Source for Microsoft Mesh documentation that is published to Microsoft Learn.
Easily bring your Figma Documents, Components, Assets and Prototypes to Unity
C++ math library for 2D/3D/4D vector, matrix, quaternion, and geometric algebra.
C++ containers for arrays, lists, maps, hash tables, trees, and graphs.
The VisualProfiler provides a drop in, single file, solution for viewing your Windows Mixed Reality Unity application's frame rate and memory usage.
Graphics tools and components for developing Mixed Reality applications in UE4.
Mixed Reality documentation
[Unity] GPU-optimized marching cubes isosurface reconstruction
The Mixed Reality Toolkit for Unreal provides a set of components and features to accelerate Mixed Reality app development with Unreal.
A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
The Microsoft OpenXR plugin is an Unreal Engine game plugin which provides additional features available on Microsoft's Mixed Reality devices like the HoloLens 2 when using OpenXR.
Standalone version of MRTK Standard Shader
The MixedRealityToolkit is a collection of scripts and components intended to accelerate the development of mixed reality applications targeting Windows Mixed Reality.
Example shaders showing different methods of implementing normal mapping for triplanar shaders.
MixedRealityToolkit-Unity uses code from the base MixedRealityToolkit repository and makes it easier to consume in Unity.