Cameron

@Cameron-Micka · User

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Principal Software Engineer at Microsoft (Mesh, MRTK, HoloLens). Previously at Fun Bits Interactive, LucasArts Entertainment, and DigiPen alumni.

@Microsoft Redmond65 followers24 repositories

Repositories

Cameron-Micka/isomesh

IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring.

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Cameron-Micka/voxels

GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain.

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Cameron-Micka/VisualProfiler-Unity

The VisualProfiler provides a drop in, single file, solution for viewing your Windows Mixed Reality Unity application's frame rate and memory usage.

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Cameron-Micka/Microsoft-OpenXR-Unreal

The Microsoft OpenXR plugin is an Unreal Engine game plugin which provides additional features available on Microsoft's Mixed Reality devices like the HoloLens 2 when using OpenXR.

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Cameron-Micka/MixedRealityToolkit

The MixedRealityToolkit is a collection of scripts and components intended to accelerate the development of mixed reality applications targeting Windows Mixed Reality.

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