Chaphlagical/Chaphlagical.github.io
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GPU Graphics Perf Architect / USTC CG Master
Blog
[I3D 2024] Deblur-GS: 3D Gaussian Splatting from Camera Motion Blurred Images
My toy render Engine
中国科学技术大学《计算机图形学》课程作业
Homework for Computer Aided Geometric Design Course
Note and code for: Kalman Filtering: Theory and Practice using MATLAB by Mohinder S. Grewal and Angus P. Andrews.
motion migration
GAMES 106 Homework5: Mesh Reduction
a comprehensive collection of video game tech analysis resources
第四届CSIG图像图形技术挑战赛-AMD赛道:光照渲染及渲染优化
爬取国家统计局数据并进行可视化脚本
My voxel challenge
Homework for Digital Image Process Course
An easily integrable Cholesky solver on CPU and GPU
Mitsuba 3: A Retargetable Forward and Inverse Renderer
LaTeX template for USTC thesis
SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
Rendering papers annotated
A pinball game written in Python
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Pilot – mini game engine for games104
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
A simple threading framework
Examples and demos for the new Vulkan API
:heart:中国科学技术大学计算机学院课程资源(https://mbinary.xyz/ustc-cs/)
:star: Linux / Windows / macOS 跨平台 V2Ray 客户端 | 支持 VMess / VLESS / SSR / Trojan / Trojan-Go / NaiveProxy / HTTP / HTTPS / SOCKS5 | 使用 C++ / Qt 开发 | 可拓展插件式设计 :star: