Cosmin

@Cosmin-B · User

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CTO of Dreamlit Games Ex. Principal Software Architect at Gravity Sketch. Ex. Tech Lead, Netcode Engineering at Unity Technologies

Dreamlit GamesSan Francisco9 followers14 repositories

Repositories

Cosmin-B/vidarax

High-performance video intelligence for live and recorded streams.

★ 0RustForks 0

Cosmin-B/astral-runtime

Local-first LLM inference runtime with a stable C ABI, compact memory search, and Unity and Unreal integrations

★ 0C++Forks 0

Cosmin-B/saccade

Native keyboard-driven desktop pointer control with local computer vision

★ 0C++Forks 0

Cosmin-B/unity-native-exposed-bindings

Zero-allocation Unity bindings using Span<byte> and NativeArray<byte> via IL injection. Exposes internal Unity methods for high-performance operations without managed array overhead. Full IL2CPP support.

★ 4C#Forks 0

Cosmin-B/glb-compression-service

High-performance GLB/glTF compression service with intelligent routing, Draco mesh compression, and KTX2 texture optimization. Automatically detects existing compression and chooses optimal strategies for maximum file size reduction.

★ 0TypeScriptForks 0

Cosmin-B/sse2neon

A translator from Intel SSE intrinsics to Arm/Aarch64 NEON implementation

★ 0Forks 0

Cosmin-B/cleanCppProject

Clean C++ project for you to use. Features: Modern CMake, CPack, Doxygen, PlantUML, Catch Unit testing, static analysis

★ 0Forks 0

Cosmin-B/unreal-sqlite3

Unreal SQLite3 Plugin with SQLite3 source included to avoid ThirdParty integration or precompile

★ 0CForks 0

Cosmin-B/MathUtilities

A collection of some of the neat math and physics tricks that I've collected over the last few years.

★ 0C#Forks 0