Cosmin-B/vidarax
High-performance video intelligence for live and recorded streams.
CTO of Dreamlit Games Ex. Principal Software Architect at Gravity Sketch. Ex. Tech Lead, Netcode Engineering at Unity Technologies
High-performance video intelligence for live and recorded streams.
Local-first LLM inference runtime with a stable C ABI, compact memory search, and Unity and Unreal integrations
Native keyboard-driven desktop pointer control with local computer vision
Real-time tactical replay intelligence for robot combat
Zero-allocation Unity bindings using Span<byte> and NativeArray<byte> via IL injection. Exposes internal Unity methods for high-performance operations without managed array overhead. Full IL2CPP support.
OpenBPX: Blueprint Toolkit for Unreal Engine
High-performance GLB/glTF compression service with intelligent routing, Draco mesh compression, and KTX2 texture optimization. Automatically detects existing compression and chooses optimal strategies for maximum file size reduction.
A translator from Intel SSE intrinsics to Arm/Aarch64 NEON implementation
Clean C++ project for you to use. Features: Modern CMake, CPack, Doxygen, PlantUML, Catch Unit testing, static analysis
Game Development & Unreal Engine Programming Guide
Unreal SQLite3 Plugin with SQLite3 source included to avoid ThirdParty integration or precompile
A collection of some of the neat math and physics tricks that I've collected over the last few years.