DavidEichmann/z3.rs
Rust bindings for the Z3 solver.
Rust bindings for the Z3 solver.
Game NetCode Solved
Godot4 haskell bindings
Async IMAP implementation in Rust
Haskell FFI bindings for SoftFloat.
Efficient, pure binary serialisation using ByteStrings in Haskell.
The Plutus application platform
The Plutus language implementation and tools
A formal specification and executable model of the ledger rules introduced by the Shelley release
Fast & easy command line tool for converting XML files to JSON
Documentation for using the alpaca framework
Rust bindings to the Chipmunk2D physics engine.
Haskell bindings for GdNative
SoftFloat release 3
Haskell based framework combining HOGRE, HOIS, and reactive-banana
C/C++ WebRTC network library featuring Data Channels, Media Transport, and WebSockets
ODE and ogre3D simulation
compare gdnative rust based physics against Godot built-in physics
A starter project for Plutus apps
An example of typed and versioned protocols
A deterministic fixed percision number type with a Floating instance
High-level abstractions over godot-haskell.
Reproducable benchmarking of graphql-engine
Blazing fast, instant realtime GraphQL APIs on Postgres with fine grained access control, also trigger webhooks on database events.