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Hey there! 👋

fernando-coding-hue

My name is Fernando Bevilacqua, I am software developer currently living in Brazil 🇧🇷. I like to code and create new things, specially when they can help me or anyone somehow. I spend a lot of my (free) time coding, for my own and for other open-source projects.

⚒️ Work

I have hands-on experience on a variety of technologies and software projects, including game development, enterprise application development, and finally research/teaching work related to human-computer interaction, computer graphics and programming. I've been a team member, team leader and also project manager.

🎓 Education

I have a BSc degree in Computer Science, a masters in Computation (focused on Computer Graphics) and a PhD in Informatics (focused on Human-Computer Interaction).

✨ Cool stuff about me

  • 🕹️ Co-founded a game development company and shipped a bunch of games (PC and web).
  • 📚 I've been a lecturer of Computer Science for several years.
  • 📡 I've been a consultant for companies working with healthtech, AI/speech, games and education.
  • ⚡ Built my own code editor (Codebot), then made it a web-based editor.
  • 🔭 I wrote a few scientific papers about emotions, games and computers.
  • 🧐 Published a software/method for detecting stress and boredom of players based on heart rate and facial actions (all done remotely, no sensors).
  • 💬 I like to teach and write tutorials (already wrote about many topics related to gamedev).
  • 🙌 The tutorial series Understanding Steering Behaviors that I authored is top 1 result on Google regarding steering behaviors. It has also been praised by Craig W. Reynolds, the original invetor of the technique (🤯).
  • 😅 Built a software (Besearcher) to run my experiments and e-mail me when anything interesting pops-up, so I could have more time for coffee.
  • 💚 I've been involved with open source for quite a while. I've been a co-maintainer (of Flixel Community, a game engine), main maintainer (of cvui, a C++/python ui lib for OpenCV) and contributor (Haxeflixel and Flixel Studio, for instance).

📫 Contact

Hit me up on any of the following channels:

Fernando Bevilacqua's Projects

achieve icon achieve

Library to manage and implement achievements in a game.

app-practice icon app-practice

Aplicativo móvel do programa que permite que usuários usufruam das tecnologias do PRACTICE

aura icon aura

A tool with limited AI capabilities to manage computers in academic labs.

auth-iduffs icon auth-iduffs

Biblioteca para autenticação de usuários utilizando o idUFFS

bdfextractor icon bdfextractor

A command-line tool to extract information from BDF/EDF files

besearcher icon besearcher

Besearcher (bot researcher) is a tool to help researchers automate and keep track of software-based experiments.

cc.uffs.edu.br icon cc.uffs.edu.br

Site oficial do curso de Ciência da Computação da Universidade Federal da Fronteira Sul, Chapecó/SC.

charack icon charack

Automatically exported from code.google.com/p/charack

codebot icon codebot

Free and open source (MIT license) web-based IDE focused on game development.

cvui icon cvui

A (very) simple UI lib built on top of OpenCV drawing primitives

deployer icon deployer

A simple command-line tool whose aim is to facilitate the continous delivery of PHP apps

dopy icon dopy

A simple tool to transcribe C++ function signatures and comments into Python

dreamhost-install icon dreamhost-install

Script to install all dependencies to run web-apps in a Dreamhost shared host.

experiment-gec01 icon experiment-gec01

Code that powers the online experiment that checks the effect of colors on emotions of stress and boredom

face-tracking-games icon face-tracking-games

Source code used in the paper "Variations of Facial Actions While Playing Games with Inducing Boredom and Stress", published at VSGames 2016

flixel icon flixel

flixel is a free Actionscript (Flash) library that I distilled from a variety of Flash games that I've worked on over the last couple years, including Gravity Hook, Fathom and Canabalt. It's primary function is to provide some useful base classes that you can extend to make your own game objects.

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