EGAMatsu/DiscoC
Open-source C++ cross-compilation toolchain for SNES hardware targets, currently focused on SuperFX (GSU) with SPC-700 support in development.
Video Game Developer from the US.
Open-source C++ cross-compilation toolchain for SNES hardware targets, currently focused on SuperFX (GSU) with SPC-700 support in development.
A ROBLOX-Like client made to play Games from 2006/5 - 2010.
Lua but made to compile with Libdragon for the N64.
Emulator of x86-based machines.
Minecraft 0.0.11a but portable
Digi-Space Productions portable x86 emulator
Locale stuff for the scav game
Official NetHack Git Repository
Run Windows CE applications on desktop Windows
Tool that helps artists prevent AI users from harvesting or modifying their art on a whim
o awen e pan suwi sina!
A attempt to make the Blender Game Engine for PlayStation 1 run.
A "port" of Roblox to the DS
Decompilation of The Legend of Zelda: Twilight Princess (GCN)
A clone/port of Notch's "Prelude of the Chambered" made entirely from scratch.
ReMinecraftPE - A custom experience based on Minecraft PE as of 2011.
Minimalist Minecraft server for memory-restrictive embedded systems
Custom Scratch Runtime made in C++!
GenGo the word generator
Minecraft Early Classic clone in C
Ikachan (1.5.2) Decompilation
Decompilation of Cave Story (v1.0.0.6)
Toki Pona Translation of Windows 3.1
A free Windows-compatible Operating System
A (Attempt at a) OpenGL-styled framework for rendering with the SuperFX GSU for the SNES with a C API (For use with DevKitSnes/pvsneslib)
MacOS Classic Tests for FusionEngine
Godot Engine – Multi-platform 2D and 3D game engine
Custom Minecraft Classic / ClassiCube client written in C from scratch (formerly ClassicalSharp in C#)