EriKWDev/cpal
Low-level cross-platform audio I/O library in Rust
Making a game at https://idno.se/swap
Low-level cross-platform audio I/O library in Rust
Safe and portable GPU abstraction in Rust, implementing WebGPU API.
Better editor
Nanim is an easy-to-use framework to create smooth GPU-accelerated animations that can be previewed live inside a glfw window and, when ready, rendered to videos at an arbitrary resolution and framerate.
This is a code repository for the Waveshare ESP32-C6-Touch-AMOLED-2.16 product.
Serialization library with zero dependencies
A dumb (or smart?) alternative allocation strategy
Window handling library in pure Rust
Original Xbox Emulator for Windows, macOS, and Linux (Active Development)
Cross-platform atomic wait and wake (aka futex) functionality for Rust.
Sharp and simple graphics library
Cross platform rendering in Rust
Easy to use ECS system for nim with macros
Task Orchestration Framework
Provides a very thin abstraction over instrumented profiling crates like puffin, optick, tracy, and superluminal-perf.
Module initialization/global constructor functions for Rust
Rust bindings for APR
SDL3 bindings for Rust
Get the number of CPUs in Rust
Rayon: A data parallelism library for Rust
Low-complexity, time-domain lossy audio codec designed for embedded devices
A multicast DNS client in Rust
Solutions to Advent of Code written in Rust
Audio convolution algorithm in pure Rust for real time audio processing