Zero

@FaithZL · User

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Game engine / Graphics / Physically based rendering

LIVINChina GUANGZHOU155 followers28 repositories

Repositories

FaithZL/Thoth

🐦 Thoth — Dashboard-First Orchestration Runtime for Autoresearch

★ 0PythonForks 0

FaithZL/VisionWeb

Vision is a physically based ray tracing renderer on web

★ 0TypeScriptForks 0

FaithZL/fun-with-graphics

这里整理了图形学相关的高校课程、书籍、教程、文章、博客、资源、开源项目。

★ 41Forks 9

FaithZL/blender

Mirror of the official Blender Git repository. Updated every hour.

★ 0Forks 0

FaithZL/LuisaRender

High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute

★ 0Forks 0

FaithZL/godot

Godot Engine – Multi-platform 2D and 3D game engine

★ 0Forks 0

FaithZL/mitsuba2

Mitsuba 2: A Retargetable Forward and Inverse Renderer

★ 0Forks 0

FaithZL/pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

★ 0Forks 0

FaithZL/DontCrash

好久不写C++了,为了验证一下C++水平还没有退到零

★ 0MakefileForks 0