Marcus Klein

@ForlornU · User

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Sweden54 followers25 repositories

Repositories

ForlornU/Gomodoro

Productivity-enhancing pomodoro timer created in Godot

★ 7GDScriptForks 1

ForlornU/A-Star-pathfinding

A small demo for the A* Pathfinding algorithm in unity3d. Characters in this scene act "turn based" walking one at a time to wherever you point them to

★ 23ShaderLabForks 11

ForlornU/ProjectileLaunchSolver

This Unity project is kind of an archery/projectile simulation that showcases different targeting methods in the Unity3d engine. It offers three distinct targeting scripts

★ 10ShaderLabForks 2

ForlornU/OrbitalMovement

Orbital Movement Project. In this project is a small rover that moves around a planet, following its surface

★ 17C#Forks 3

ForlornU/LP

A systemic 2D platformer in a dynamic living ecosystem.

★ 1GDScriptForks 0

ForlornU/ProceduralGeneration

This project demonstrates the use of procedural generation techniques to create a voxel-based environment using a random walk algorithm, with the generated voxels then organized and stored in an octree structure.

★ 1ShaderLabForks 0

ForlornU/CameraShake

A camera-shake script for unity3d. An example "trigger" is used in this project that takes into account the distance from an explosion, shaking the camera more or less depending on how far away they are

★ 2C#Forks 0

ForlornU/TimeManipulation

A small example/tutorial in Unity3d where different parts of the engine are following TimeScale properly. Physics, animations and sound are all correctly adjusted

★ 1ShaderLabForks 0

ForlornU/WeaponSway

Weapon Sway in Unity3d. This class contains a mouse-look script and a weapon follow script that has the weapon tilting the same as mouse-movement

★ 2C#Forks 1

ForlornU/godot

Godot Engine – Multi-platform 2D and 3D game engine

★ 0Forks 0