Frans Bouma

@FransBouma · User

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LLBLGen Pro creator/lead developer. Creator of many custom photomode tools for games. Creator of many popular Reshade shaders.

Solutions Design bvThe Hague, The Netherlands552 followers40 repositories

Repositories

FransBouma/InjectableGenericCameraSystem

This is a generic camera system to be used as the base for cameras for taking screenshots within games. The main purpose of the system is to hijack the in-game 3D camera by overwriting values in its camera structure with our own values so we can control where the camera is located, it's pitch/yaw/roll values, its FoV and the camera's look vector.

★ 74C++Forks 9

FransBouma/ShaderToggler

Reshade 5+ addin to toggle shaders on/off in groups based on a key press. It allows you to configure these groups from within the addin as well.

★ 168C++Forks 50

FransBouma/IgcsConnector

A Reshade addon that connects Reshade with a photomode mod built with IGCS to exchange data and issue a fixed set of actions with the camera tools from within Reshade

★ 79C++Forks 10

FransBouma/Massive

A small, happy, dynamic MicroORM for .NET that will love you forever.

★ 1,795C#Forks 316

FransBouma/DocNet

Your friendly static documentation generator, using markdown files to build the content.

★ 254C#Forks 36

FransBouma/LinqToSQL2

Official Linq to SQL fork. A complete ORM which is backwards compatible with Linq to SQL but with new features.

★ 59C#Forks 22

FransBouma/RE-UE4SS

Injectable LUA scripting system, SDK generator, live property editor and other dumping utilities for UE4/5 games

★ 1C++Forks 0

FransBouma/Algorithmia

Algorithm and data-structure library for .NET 3.5 and up. Algorithmia contains sophisticated algorithms and data-structures like graphs, priority queues, command, undo-redo and more.

★ 18C#Forks 4