Mischa Alff

@GenuineAster · User

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Slayer of technical debt. This is not a curated portfolio! Here I spend time relaxing, experimenting, learning and contributing.

@storyweavers Stockholm, Sweden12 followers33 repositories

Repositories

GenuineAster/wireshark

Read-only mirror of Wireshark's Git repository at https://gitlab.com/wireshark/wireshark. ⚠️ GitHub won't let us disable pull requests. ⚠️ THEY WILL BE IGNORED HERE ⚠️ Upload them at GitLab instead.

★ 0Forks 0

GenuineAster/Voxelator

Voxel stuff entirely on the GPU using lots of GPU stuff and very little CPU stuff. Requires GLFW, GLEW, OpenGL, and a computer with a fairly recent GPU.

★ 22C++Forks 2

GenuineAster/opendro

In-development open-source DRO (Digital Read Out) hardware/software package for manually operated machines (mills, lathes, ..)

★ 0CForks 0

GenuineAster/remodule

C++ library for loading and hot-reloading modules (DLLs, .so, .dylib files) at run-time

★ 0CMakeForks 0

GenuineAster/infiniterrain

Infiniterrain is a OpenGL project for attempting infinite LOD for terrain. Uses C++, GLFW, OpenGL 3+.

★ 2C++Forks 4

GenuineAster/world

Temporary name for what is essentially an attempt to do dynamic LOD (again) but without the bad bits.

★ 1C++Forks 3

GenuineAster/asmath

Possibly a mathematics library written in platform-specific optimized assembly for maximum performance. Obvious primary target is x86-64 systems with AVX/SSE4.

★ 3AssemblyForks 0

GenuineAster/DarkPath

Dark Path is my entry for the 30th Ludum Dare Compo. The theme was "Connected Worlds".

★ 1C++Forks 0

GenuineAster/depman

Dependency management for those who are tired of dependency management.

★ 1PythonForks 0

GenuineAster/Asterix

Asterix is a bootloader, kernel, and OS experiment written in Assembly, C, and C++. Formerly known as INKEREX, the project was renamed to something less archaic.

★ 4CForks 1

GenuineAster/TriangleSuper

What was supposed to be my Ludum Dare 26 entry, due to issues, I didn't have time to submit it.

★ 6C++Forks 0

GenuineAster/Lumenumbra

A minimalistic lighting-based puzzle game written in 72 hours for the SFML game jam, using C++, with SFML and JSONCPP.

★ 4C++Forks 1