GenuineAster/wireshark
Read-only mirror of Wireshark's Git repository at https://gitlab.com/wireshark/wireshark. ⚠️ GitHub won't let us disable pull requests. ⚠️ THEY WILL BE IGNORED HERE ⚠️ Upload them at GitLab instead.
Slayer of technical debt. This is not a curated portfolio! Here I spend time relaxing, experimenting, learning and contributing.
Read-only mirror of Wireshark's Git repository at https://gitlab.com/wireshark/wireshark. ⚠️ GitHub won't let us disable pull requests. ⚠️ THEY WILL BE IGNORED HERE ⚠️ Upload them at GitLab instead.
Reverse-engineered Zigbee protocols for various smart home devices
Voxel stuff entirely on the GPU using lots of GPU stuff and very little CPU stuff. Requires GLFW, GLEW, OpenGL, and a computer with a fairly recent GPU.
In-development open-source DRO (Digital Read Out) hardware/software package for manually operated machines (mills, lathes, ..)
C++ Virtual File System library
Windowing/rendering backends for https://github.com/ocornut/imgui
C++ library for loading and hot-reloading modules (DLLs, .so, .dylib files) at run-time
Recipes for the ConanCenter repository
Der Mäjǐkal Renderer fer der Stardust di Kompressen
Infiniterrain is a OpenGL project for attempting infinite LOD for terrain. Uses C++, GLFW, OpenGL 3+.
Stockholm Makerspace member administration and store.
Temporary name for what is essentially an attempt to do dynamic LOD (again) but without the bad bits.
A renderer for Assassin's Creed IV: Black Flag's worlds.
Naive implementation of a high-level virtual machine
Dependencies for the Ultralight WebCore port
Possibly a mathematics library written in platform-specific optimized assembly for maximum performance. Obvious primary target is x86-64 systems with AVX/SSE4.
Dark Path is my entry for the 30th Ludum Dare Compo. The theme was "Connected Worlds".
A voxel renderer written in C++, using the new Vulkan API.
A GLSL validator plugin for Sublime Text 2/3.
Dependency management for those who are tired of dependency management.
Rust Space toy project for learning Rust.
2D cloth simulator written in C++.
toying with markov stuff
Asterix is a bootloader, kernel, and OS experiment written in Assembly, C, and C++. Formerly known as INKEREX, the project was renamed to something less archaic.
What was supposed to be my Ludum Dare 26 entry, due to issues, I didn't have time to submit it.
A minimalistic lighting-based puzzle game written in 72 hours for the SFML game jam, using C++, with SFML and JSONCPP.
glfw-cxx is a C++, Object Oriented wrapper for GLFW3.
My personal website.