GloryFish/Cocos2D-Touchable-Nodes
Provides lightweight CCNodes which can respond to touches within a given rectangle.
Also check out: https://bitbucket.org/GloryFish/
Provides lightweight CCNodes which can respond to touches within a given rectangle.
My entry for the fifth Reddit Game Jam called "Unrequited"
Provides a Scrypted OnOff switch to toggle the Privacy mode for certain Amcrest Cameras.
Verlet cloth simulation in Lua, for LÖVE
A simple implementation of the A* (A Star) pathfinding algorithm for lua
A platform game written with Love.
Arduino project for animating multiple LEDs for a LEGO castle display.
Experiments with OpenCV to detect circular objects, plates, cups, etc.
A Mandelbrot generator written in QBasic.
A downwards-facing roguelike game.
Iris-style effects for use in Cocos2D projects.
A python API wrapper that enables posting audio to Huffduffer.
Python best practices guidebook, written for Humans.
A simple mouse game made with Love.
Code and scripts for the GloryFish.org Minecraft Server
A simple time-lapse screen capture script for OSX.
Game Programming Challenge v4 "Desert Loot"
A Mandelbrot fractal generator written in Javascript using canvas.
A GUI library for LÖVE
Reddit Game Jam 06 entry
An homage to the classic game Wizard of Wor
A test project to demonstrate the speed difference between love.filesystemlines() and io.open() with large files.
Quick script to find duplicate images in an S3 bucket based on matching etags.
Defend!
My entry into the February 2011 EGP contest: ASCII
An entry into the July 2011 Experimental Gameplay project: Disintegrate.
A timer for managing work/rest cycles.
A space roguelike.