HelloKitty

@HelloKitty · User

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.NET and Unity3D network programmer with a love for writing emulation software for MMOs.

198 followers103 repositories

Repositories

HelloKitty/Booma.Server

Phantasy Star Online: Blue Burst server emulator implementation based on Booma/Booma.Proxy emulation library using GladNet4.

★ 11C#Forks 2

HelloKitty/PSOBB2.Content

Repository for the Unity3D project that contains the game/3D content for the PSOBB2 project.

★ 6MathematicaForks 2

HelloKitty/Booma.Proxy

Collection of C#/.NET libraries for communication, understanding and emulating Phantasy Star Online Blue Burst. Both client and server.

★ 36C#Forks 7

HelloKitty/GladNet1

[DEPRECATED] GladNet is a Unity3D networking library for networked changes that require multiple application serversides outside of Unity3D.

★ 8C#Forks 2

HelloKitty/Reinterpret.Net

.NET library in C# that offers generic extension methods for C++-style reinterpret_cast for select Types.

★ 23C#Forks 4

HelloKitty/PokemonGoDesktop.API

PokemonGoDesktop.API is a Packet and Contract library for Pokemon Go use on desktop. Based on net35 and utilizing Protobuf for messaging.

★ 12C#Forks 7

HelloKitty/TrinityCore4

TrinityCore4 Open Source MMO Framework (master = 10.2.0.52649, 3.3.5 = 3.3.5a.12340)

★ 2Forks 0

HelloKitty/Generic.Math

Simple generic math library using the expression API in .NET based on Jon Skeet's MiscUtil for .NETSTANDARD.

★ 9C#Forks 5