HelloKitty/RS317.Sharp
A fork of 317Refactor that is ported to C#/.NET.
.NET and Unity3D network programmer with a love for writing emulation software for MMOs.
A fork of 317Refactor that is ported to C#/.NET.
Phantasy Star Online: Blue Burst server emulator implementation based on Booma/Booma.Proxy emulation library using GladNet4.
A 3.3.5 Port of BossSwingTimer.
Essential development libraries for C#/.NET and Unity3D.
Repository for the development of Phantasy Star Online: Blue Burst 2
Repository for the Unity3D project that contains the game/3D content for the PSOBB2 project.
Collection of C#/.NET libraries for communication, understanding and emulating Phantasy Star Online Blue Burst. Both client and server.
Interactive implementation of the PokemonGoDesktop.API and PokemonGoDesktop.Unity projects.
[DEPRECATED] GladNet is a Unity3D networking library for networked changes that require multiple application serversides outside of Unity3D.
General ASP Core and Refit-based Service Discovery library and application.
General ASP Core and Refit-based JWT Authentication and Authorization library and application.
.NET Networking library with support for game emulation.
Implementation of the PokemonGoDesktop.API for Unity3D.
Glader's Game Database File Format library.
C# delta syncing library
.NET library in C# that offers generic extension methods for C++-style reinterpret_cast for select Types.
Pack of the Discord embeded SDK.
PokemonGoDesktop.API is a Packet and Contract library for Pokemon Go use on desktop. Based on net35 and utilizing Protobuf for messaging.
TrinityCore4 Open Source MMO Framework (master = 10.2.0.52649, 3.3.5 = 3.3.5a.12340)
SceneJect is a Unity3D scene-based dependency injection library.
WoW model viewer fork / re-write.
A .NET/C# generic behavior tree library.
An addictive .NET IoC container for Unity3D WebGL
General ASP Core, EntityFramework and Refit-based Vivox library.
Library for Spyro data for use in Unity3D.
Simple generic math library using the expression API in .NET based on Jon Skeet's MiscUtil for .NETSTANDARD.
UnityEvent-like implementation that is compatible with Testity.
Navigation-mesh Toolset for Games
A .NETStandard compatible port of Iconic.Zlib.