HogJonny-AMZN/HogShade
HogShade: one polyglot PBR shading core for Maya, Blender, wgpu, OSL and MaterialX. A research remaster of Maya-PBR-BRDF-VP2.
Principal Technical Artist | Rendering, Tools & Pipelines | Game Engine Specialist | Austin, Texas • Principal Technical Artist @ Bluepoint Games (Sony, PS5)
HogShade: one polyglot PBR shading core for Maya, Blender, wgpu, OSL and MaterialX. A research remaster of Maya-PBR-BRDF-VP2.
Hello and welcome to the Open 3D Engine CO3DEX, a blog of my Journey's in Real-time 3D Graphics and Technical Art. This is my personal educational Codex for the Open 3D Engine (O3DE) and thus the combined name CO3DEX.
ASCII art generator with a CLI
Create your own playable 2D characters and maps, powered by fal.ai
OpenClaw skill for ProtonMail integration via Proton Mail Bridge (IMAP/SMTP). This is beta software with limited testing — we're actively seeking feedback to improve reliability and identify edge cases before a stable 1.0 release.
A generic project python development framework
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
A ShaderToy Clone for O3DE (Gem + Demo Project)
O3DE CODEX refers to 'Creative Opulence and Design EXperience' a group of AWS and O3DE Design Technologist working towards 'Innovative First' thinking and 'Creative First' excellence, we dogfood the customer experience of building experiences utilizing Amazon technologies using solutions like 'Open 3D Engine' (O3DE), and we use this experience to influence and improve the product design, feature set, tools and end-to-end workflows (in a systems cross-cutting manner.)
(FREE SITE GENERATOR) - A Customizable/Hackable portfolio jekyll theme where you can blog using Markdown or CMS :rocket: in minutes built for developers. (with CMS)
Collection of math nodes for Autodesk Maya
A test project that caters to the DccScriptingInterface Gems needs (aka DCCsi)
foo
This is a repository template for Open 3D Engine. This template is for'the authoring and maintenance of an Asset Gem, and a Remote Gem Repositoy for distribution of that Gem.
A supplimental repo to add images and other supporting artifacts for O3DE
An efficient texture-free GLSL procedural noise library
A simple test repo