Hraelzyr/GameAI
Creating AIs through self-play for various adversarial games
DL | RL | Generative AI | Distributed Systems
Creating AIs through self-play for various adversarial games
EEVDF timeslice hinting and priority boosting to improve the performance and responsiveness of desktop applications.
Personal description
Code generator tuned with RL
An autoencoder to compress images
An attempt to improve floating-point multiplication, starting with bfloat16
I am testing various forms and schemes of generative AI
Teaching chess with emergent comms
OS Lab code
A PyTorch ML repo containing some distributed and some single-compute models
A project to interpret a subset of Lua