Chilling out and having fun ✌️
Amadora96 followers42 repositories
Repositories
SJON is a schema-constrained data language for domain tools and the agents that operate them: deterministic S-expression data plus a pure, bounded expression layer, parsed by one front-end and validated identically in Zig, Node, Rust, and TypeScript.
★ 0ZigForks 0
A WGSL minifier, validator, linter, reflection, and LSP on a single parser. Runs in your terminal, editor, browser, or code. No WebGPU context required.
★ 9ZigForks 0
A frontend framework with intent
★ 0JavaScriptForks 0
Blog :)
★ 0HTMLForks 0
WebGPU in a declarative S-expressions engine. All forms match 1:1 with the spec, and allow you to create low-level graphics from a higher-level ground
★ 13ZigForks 0
A JavaScript framework for building reactive web components with template-based architecture and automatic state synchronization.
★ 35HTMLForks 1
Demo for inércia 2026
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Minify your WGSL shader strings
★ 13GoForks 6
GitNexus: The Zero-Server Code Intelligence Engine - GitNexus is a client-side knowledge graph creator that runs entirely in your browser. Drop in a git repository (Github, Gitlab, Azure, Local) or ZIP file, and get an interactive knowledge graph with a built in Graph RAG Agent. Perfect for code exploration
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Cache persistence for Apollo Client compatible with 4+
★ 0TypeScriptForks 0
★ 0JavaScriptForks 0
NURBS with Z
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Perfection is finalitty. Nothing is perfect. There are lumps in it.
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website placeholder for Inércia 2026
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Machine Learning Framework
★ 0TypeScriptForks 0
Website for inercia 2025
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A page that performs runtime diagnostics of your WebGPU device and adapter
★ 5JavaScriptForks 0
display, overlay, mislay
★ 0JavaScriptForks 0
🚧 Svelte + Rust w/WebAsm + Typescript + Parcel + Express in an easy to use template
★ 86TypeScriptForks 4
A cli command that allows you to write `<deno>` tags in your html files.
★ 21TypeScriptForks 0
★ 0JavaScriptForks 0
Reading and parsing time in Haskell
★ 10HaskellForks 6
Read a GLSL string and return a parsed list of its variables. Only supports WebGL 2.0.
★ 1TypeScriptForks 0
Simple framework to help you schedule WebWorker's messages in requestAnimationFrame
★ 3JavaScriptForks 0
CanvasRenderingContext middleware for Redux
★ 11JavaScriptForks 0
Cuids are "Collision-resistant ids optimized for horizontal scaling and binary search lookup performance."
★ 1CForks 0
A rendering engine where you can write WebGL 2.0 shaders using custom tags.
★ 9TypeScriptForks 1
Coherent noise package in Haskell
★ 6HaskellForks 1
TypeScript generator for GLSL shader code (WebGL 2.0 only)
★ 3TypeScriptForks 0