JBoggsy/player_labs
Human-in-the-loop experimentation/optimization lab for Coworld player policies (Crewrift).
PhD In CA | AI @ UMich Softmax
Human-in-the-loop experimentation/optimization lab for Coworld player policies (Crewrift).
Agent layer for the OpenFront RTS engine — connect autonomous AI agents, run matches, watch rendered replays, inspect decision artifacts.
Literally just a repo for quotes I find interesting or memorable
An AI-powered job hunting and application tool.
James Boggs' personal site
The User Environment Simulator (UES) is an AI-driven testing and prototyping tool for AI personal assistants, providing a simple web app-based UI through which the developer can simulate a variety of different input modalities to a personal assistant agent, allowing for customizable and replicable testing of AI capabilities.
This repo maintains a lists of repositories for each ROS distribution
An AI Personal Assistant and executive secretary.
Soar, a general cognitive architecture for systems that exhibit intelligent behavior.
The bot which allows Periwinkle_Prime to alert members of the Periwinkle community of an approaching battle.
A fun little Game of Life spinoff I whipped up in a night
2-D Turing Machine Game
A fun web-app to graph the research papers I've read.
Evolve pictures of random noise towards a goal picture.
A fully functional REST Web API. Powered by Eve.
An attempt at creating an interesting and helpful way of visualizing the ways collatz sequences converge to 1.
Small, short project for Virtual U and Union Makerfest which gamifies Conway's Game of Life. Two individuals compete to see who can paint the initial state which results in the most live cells after 500 iterations.
The software for a Myo Armband controlled robotic arm
A new, improved version of the proto-AI that works to help run Periwinkle's efforts in the great Chroma Wars.