Jay2645/Unreal-Polygonal-Map-Gen
An Unreal Engine 4 implementation of the Polygonal Map Generator for generating islands found at http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/
Passionate game developer seeks like-minded game to develop. Gameplay programmer at Electronic Arts.
An Unreal Engine 4 implementation of the Polygonal Map Generator for generating islands found at http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/
A system for buoyancy and boat physics in Unreal Engine 4.
An implementation of a "utility AI" system, using weights to tell AI which tasks to do instead of a traditional behavior tree.
A repository allowing the Google Assistant integration with the Unreal Engine.
An implementation of the PolyVox library for Unreal Engine 4, allowing users to place Actors in levels which generate PolyVox voxel chunks and display them in the world.
A repository which uses uses API.AI to communicate with the "Actions on Google" API as part of a broader project to integrate the Google Assistant with the Unreal Engine.
A fork of my Unreal-Polygonal-Map-Gen repository (https://github.com/Jay2645/Unreal-Polygonal-Map-Gen), with extra features.
A system for generating Zelda-like dungeons in UE4, using generative grammars.
A bridge between my Polygonal Map Generator plugin and my Voxel Generator plugin, allowing you to use them both together easily in Unreal Engine 4.
Text to Animalese integration for Home Assistant (Animal Crossing meep Sounds)
A bunch of helper functions for Unity.
A generic Godot project, useful for extending in all sorts of ways.
An implementation of the Command pattern, designed as a module for the Godot engine.
An implementation of a 3D character, designed as a module for the Godot engine.
Jump to hyperspace and discover brand-new Kerbal Space Program solar systems!
Dispatch-R is an easy-to-use model railroad automation software, written in Rust.
The configuration YAML files I use for my personal Home Assistant setup (https://home-assistant.io/).
Plans for a model railroad I'm building. Uses Anyrail for track plans and Rolling Line for VR visualization.
Socket Battle Bot for Pokemon Showdown (http://pokemonshowdown.com/)
Fully configurable diyHue add-on for home-assistant.
A python interface for training Reinforcement Learning bots to battle on pokemon showdown
The source code for the Geniusect AI.
This is the final project for CSUF's compilers class.
A game designed for Ludum Dare 40, about knocking people off of platforms.
Embed Python in Unreal Engine 4
Lakka is a lightweight Linux distribution that transforms a small computer into a full blown game console.
:blue_book: Home Assistant User documentation
:house_with_garden: Open-source home automation platform running on Python 3