Jay Stevens

@Jay2645 · User

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Passionate game developer seeks like-minded game to develop. Gameplay programmer at Electronic Arts.

Santa Ana, CA37 followers49 repositories

Repositories

Jay2645/Unreal-Polygonal-Map-Gen

An Unreal Engine 4 implementation of the Polygonal Map Generator for generating islands found at http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/

★ 385C++Forks 77

Jay2645/UnrealUtilityAI

An implementation of a "utility AI" system, using weights to tell AI which tasks to do instead of a traditional behavior tree.

★ 29C++Forks 5

Jay2645/VoxelGenerator

An implementation of the PolyVox library for Unreal Engine 4, allowing users to place Actors in levels which generate PolyVox voxel chunks and display them in the world.

★ 44C++Forks 15

Jay2645/Unreal-Google-Assistant-API-AI

A repository which uses uses API.AI to communicate with the "Actions on Google" API as part of a broader project to integrate the Google Assistant with the Unreal Engine.

★ 2JavaScriptForks 1

Jay2645/IslandGenerator

A fork of my Unreal-Polygonal-Map-Gen repository (https://github.com/Jay2645/Unreal-Polygonal-Map-Gen), with extra features.

★ 18C++Forks 11

Jay2645/DungeonMaker

A system for generating Zelda-like dungeons in UE4, using generative grammars.

★ 25C++Forks 7

Jay2645/Map-Generator-Voxel-Bridge

A bridge between my Polygonal Map Generator plugin and my Voxel Generator plugin, allowing you to use them both together easily in Unreal Engine 4.

★ 14C++Forks 8

Jay2645/tts.animalese

Text to Animalese integration for Home Assistant (Animal Crossing meep Sounds)

★ 0Forks 0

Jay2645/generic-godot

A generic Godot project, useful for extending in all sorts of ways.

★ 1PythonForks 2

Jay2645/command

An implementation of the Command pattern, designed as a module for the Godot engine.

★ 1C++Forks 0

Jay2645/character

An implementation of a 3D character, designed as a module for the Godot engine.

★ 3C++Forks 3

Jay2645/dispatch-r

Dispatch-R is an easy-to-use model railroad automation software, written in Rust.

★ 0RustForks 0

Jay2645/Model-Railroad

Plans for a model railroad I'm building. Uses Anyrail for track plans and Rolling Line for VR visualization.

★ 1RoffForks 0

Jay2645/Geniusect-2.0

Socket Battle Bot for Pokemon Showdown (http://pokemonshowdown.com/)

★ 1PythonForks 0

Jay2645/poke-env

A python interface for training Reinforcement Learning bots to battle on pokemon showdown

★ 0PythonForks 0

Jay2645/Lakka-LibreELEC

Lakka is a lightweight Linux distribution that transforms a small computer into a full blown game console.

★ 0Forks 0

Jay2645/home-assistant

:house_with_garden: Open-source home automation platform running on Python 3

★ 1PythonForks 1