JayceLai/CoACD
[SIGGRAPH2022] Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Search
格物致知,知行合一
[SIGGRAPH2022] Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Search
The most powerful and modular stable diffusion GUI with a graph/nodes interface.
Minkowski Engine is an auto-diff neural network library for high-dimensional sparse tensors
3D mesh stylization driven by a text input in PyTorch
A Cocos Creator 3D Plugin For Mesh Optimizer
A Vulkan renderer written from scratch on stream
FidelityFX Super Resolution 2
A simple framework for rapid prototyping on Vulkan or Direct3D 12
Water Buoyancy Simulation for Unity
高性能并行编程与优化 - 课件
Lightweight, cross-platform & full-featured shader IDE
D3D11でのシェーダーリフレクションの学習
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
10 differentiable physical simulators built with Taichi differentiable programming (DiffTaichi, ICLR 2020)
Direct port of the Bullet physics engine to JavaScript using Emscripten
Cocos Creator is a complete package of game development tools and workflow, including a game engine, resource management, scene editing, game preview, debug and publish one project to multiple platforms.
Lite version cocos2d-x based on Cocos Runtime
Further derivative from https://github.com/JayceLai/NaughtyWaterBuoyancy
A lightweight 3D physics engine written in JavaScript.
PhysX for JavaScript
Emscripten: An LLVM-to-WebAssembly Compiler