Jonathan Nilsson

@JoNil · User

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21 followers124 repositories

Repositories

JoNil/nccl

Optimized primitives for collective multi-GPU communication

★ 0Forks 0

JoNil/sglang

SGLang is a high-performance serving framework for large language models and multimodal models.

★ 0Forks 0

JoNil/raddebugger

A native, user-mode, multi-process, graphical debugger.

★ 0CForks 0

JoNil/FreeCAD

Official source code of FreeCAD, a free and opensource multiplatform 3D parametric modeler.

★ 0C++Forks 1

JoNil/rp-hal

A Rust Embedded-HAL for the rp series microcontrollers

★ 0RustForks 0

JoNil/c3c

Compiler for the C3 language

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JoNil/gl-rs

An OpenGL function pointer loader for Rust

★ 0RustForks 0

JoNil/bevy_hanabi

🎆 Hanabi — a GPU particle system plugin for the Bevy game engine.

★ 0RustForks 0

JoNil/wgpu

A cross-platform, safe, pure-Rust graphics API.

★ 0RustForks 0

JoNil/gpu-allocator

🦀 GPU memory allocator for Vulkan, DirectX 12 and Metal. Written in pure Rust

★ 0RustForks 0

JoNil/bevy

A refreshingly simple data-driven game engine built in Rust

★ 0RustForks 0

JoNil/libvpl

Intel® Video Processing Library (Intel® VPL) API, dispatcher, and examples

★ 0Forks 0