Johance2/luadec
Lua Decompiler for lua 5.1 , 5.2 and 5.3
Lua Decompiler for lua 5.1 , 5.2 and 5.3
Gyanis 是一个轻量级、模块化的 C++ 高性能服务器框架,专为高并发网络服务设计。框架采用 Boost.Coroutine2 的协程架构,支持多线程任务调度和全链路异步 I/O,提供高效、类型安全的 API。其核心模块包括智能日志系统、动态配置中心、协程调度引擎、网络协议栈和异步化基础设施,支持高性能 HTTP/1.1 解析(QPS 超 5W)、零拷贝设计和模块化组合。适用于 Web 服务、分布式系统、实时通信、游戏服务器和 IoT 场景
C++高性能分布式服务器框架,webserver,websocket server,自定义tcp_server(包含日志模块,配置模块,线程模块,协程模块,协程调度模块,io协程调度模块,hook模块,socket模块,bytearray序列化,http模块,TcpServer模块,Websocket模块,Https模块等, Smtp邮件模块, MySQL, SQLite3, ORM,Redis,Zookeeper)
Protocol Buffers library for idiomatic .NET
学习Photon TrueSync
Gnirehtet provides reverse tethering for Android
Protocol Buffers - Google's data interchange format
ORCA / RVO2 Implementation for Unity — Multithreaded using the job system.
共享模块,方便模块的复用和模块的替换而不改变其它模块的逻辑
Mirror of Google Breakpad project
基于vue, react, node.js, go开发的微商城(含微信小程序)
mqant是一款基于Golang语言的简洁,高效,高性能的分布式微服务框架
A game server based on Leaf framework
A game server framework in Go (golang)
Navigation-mesh Toolset for Games
AssetStudio - Based on the archived Perfare's AssetStudio, I continue Perfare's work to keep AssetStudio up-to-date, with support for new Unity versions and additional improvements.
Off Screen Particle Rendering system for Unity
Secure Remote Password (SRP) example implementation in C# and .NET Core
Orbbec SDK C/C++ base core lib
some learning notes about Android Security
Cross-platform, customizable ML solutions for live and streaming media.
SkyFireEMU is a full featured World of Warcraft: Mists of Pandaria emulator written in C++. || Compatible with World of Warcraft client 5.4.8 (Build: 18414) Project Established in 2011 || Support on Discord https://discord.gg/DnKZycD
A lightweight game server framework implemented with Actor Model
Android Play Asset Delivery support for Unity Addressables
A rule based addressable asset importer
tolua runtime library
A AStar algorithm library
C++ Web Framework REST API