Josharias/WoodAndStone
Primitive tool making
Primitive tool making
A crafting system
Machines to improve your life. The "Terra" is for earth!
This project provides support for modules - java libraries that can be activated at runtime and run in a sandboxed environment.
Procedural city & road placement
Organically growing plants and trees (step-by-step growth over time)
Alternative world generator
Terasology is an open source project started by Benjamin "begla" Glatzel to research procedural terrain generation and efficient rendering techniques in Java using the LWJGL. The engine uses a block-based voxel-like approach as seen in Minecraft. After proving itself as a solid tech demo begla was joined at first by Anton "small-jeeper" Kireev and Rasmus "Cervator" Praestholm and a full-fledged game concept was born. Our goal is a game that pays ample tribute to Minecraft in initial look and origin, but stakes out its own niche by adopting the NPC-helper and caretaker feel from such games as Dwarf Fortress and Dungeon Keeper, while striving for added depth and sophistication in the foundation systems akin to DF.
Library module that adds functionality of grouping blocks into networks
Module containing blocks that can send signals to other blocks