KdotJPG/OpenSimplex2
Successors to OpenSimplex Noise, plus updated OpenSimplex.
Successors to OpenSimplex Noise, plus updated OpenSimplex.
Noise & procedural generation code pieces that I didn't feel needed whole repos all to themselves.
Rewrites terrain generation components in Minecraft to improve their visual results.
Proof-of-concept speed-optimized gradient noise whole-area generator. Uses a vertex queue, that propagates neighbor-to-neighbor. Does not use a "range".
A testbed for my various cave generation ideas.
Uses gradient ascent to attempt to determine the maximum value that a gradient-based coherent noise would generate.
Smooth transitions over biome borders using scattered point evaluations.
The "Grown Biomes" approach, but implemented using a hex grid instead.
A simple biome blender class, using a region cache and a blur kernel.
[Forge Mod] Building Tools and Aesthetic Technology
Download it here: https://www.curseforge.com/minecraft/mc-mods/oh-the-biomes-youll-go
The original "The Aether" mod, rewritten and ported to modern Minecraft versions.
A mod for Minecraft
Survival island generator for fabric
Modular node graph based noise generation library using SIMD, C++17 and templates
A Minecraft Terrain Generating Mod for Cubic Chunks 1.12.2. attempting to generate real terrain, biomes, and features on a 1:1 scale
Source code of the vintage story api module
The Vanilla Survival Mod
C++ SIMD Noise Library
Godot Engine – Multi-platform 2D and 3D game engine
Showcasing gradient noise, blue noise, worley (voronoi) noise and noise layering
Creates a connected blob-like image by analytically integrating the edges of a Minimum Spanning Tree through a blur kernel, and thresholding. Inspired by a post on /r/proceduralgeneration
Minecraft mod that adds over 50 new biomes to the game.
Terasology - open source voxel world
A Minecraft mod that allows you to search for a biome's location anywhere in the world and view information about it.
Library for all Abnormals Mods
Scriptable Minecraft-like game engine written in C++14 using GameKit