Kneelawk/bevy
A refreshingly simple data-driven game engine built in Rust
I am a student computer engineer. I love making things that make people happy.
A refreshingly simple data-driven game engine built in Rust
3D model parsing in Rust
The microcontroller portion of the system I use for controlling my RGB LED string
My dotfiles
Multiplayer Asteroids Clone
Adds redstone wires and stuff
Simple Bevy game about rolling a ball around various obstable courses
Mesh based bevy text implementation.
EMI addon adding support for as many mods as possible
GUI Modrinth & Packwiz Modpack Builder
Save and load vrchat avatar settings and presets
Minecraft mod to damage/break falling blocks before they hit the ground
Template for CSS430 classes
Access your Wayland/X11 desktop from Monado/WiVRn/SteamVR. Now with Vulkan!
Highly-opinionated Submodule plugin I use in almost all my Minecraft gradle projects
A test of the new non-obfuscated Minecraft dev workflow
Bare-minimum Gradle plugin for vanilla Minecraft
Minecraft multi-loader template using the Submodule build system
Simple video player built in C using FFmpeg and OpenGL
Will attempt to restart failed downloads where they left off
A simple and incomplete SVG drawer for the Bevy engine.
Attempt to make the CSS385 program 1 in Rust using the Bevy engine
Simple Godot test with a pause menu
CSS385 Repository for Game Developement Course
Minecraft Codec extras and utilities, including Ops-Attachments
Library for helping mods that use graph networks of blocks
Cross-platform Minecraft rendering abstraction
Vertex Group Assistant is a Blender addon designed to streamline the process of rigging clothing for VRChat avatars.
Automatic Minecraft javadoc generation with doc-comments from ParchmentMC