KoBeWi/Metroidvania-System
General-purpose framework for creating metroidvania games in Godot.
Godot Master Race
General-purpose framework for creating metroidvania games in Godot.
Framework for creating and managing mods for any Godot game.
Simple Godot plugin that allows watching directory contents for file changes.
Advanced text resource loader (JSON, CFG) with rich data validation.
A Resource for Godot engine that will store your input mapping.
A palette swap shader with animation support and easy setup
Addon for Godot Engine that extends the built-in Tween functionality.
General-purpose one-line use screen fade effect.
Plugin for Godot that automatically updates your version every time you export the project.
Plugin for Godot Engine that allows previewing Parallax2D in editor.
A spritesheet editing app made in Godot.
Class to extend by your Godot EditorPlugins to provide various boilerplate helpers.
A custom node type that displays a value of a Slider.
GUI node for Godot that displays the key associated with input action.
A simple plugin for Godot editor that adds a kanban-like TODO tab for putting random notes.
An addon for Godot engine that adds a convenience dock where you can store scenes.
Graphical automation tool for building and publishing Godot games.
An addon for Godot engine that allows to select multiple scenes for quick running.
Utility class for registering and serializing light-weight RefCounted-based structs in Godot Engine.
Custom class that can be used to easily store part of a scene at runtime.
Godot Engine – Multi-platform 2D and 3D game engine
A simple shader that shifts between colors based on a gradient, to create palette-cycle-like animations
Plugin for Godot that allows to run project and pass data from the editor.
Welcome. Check my list of awesome Godot addons.
GDExtension for Godot engine that parses YAML files.
A MMORPG game prototype made in Godot game engine
Yet another converter to convert Godot 3.x projects to 4.0, but this one is written in Ruby lol
Localization of the Godot editor and class reference – Translations should be done on Weblate (see link)
The code for the official Godot Engine website. A static site built using Jekyll.