LeonKang130/smallpt-csharp
Implementation of smallpt in C#
主役の残骸を踏みつけて
Implementation of smallpt in C#
An implementation of pre-integrated SSS according to GPU Pro 2.
Simple smoothed particle hydrodynamics implementation
Filesystem for UCSB CS270 course project
Transforming shader code into DSL for equality saturation
Render subsurface scattering via convolution over vertices on the mesh.
An implementation of normalized BSSRDF using *LuisaCompute*.
C++ implementation of PECE ODE solver for UCSB CS211B
Toy renderer in .NET languages (2025 winter UCSB CS 263 course project)
Toy path tracer written in F#
Personal website
Screenspace Subsurface scattering implementation.
An AI-driven maze game.
"Single-pass Parallel Prefix Scan with Decoupled Look-back" in OpenGL compute shader
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
High-Performance Rendering Framework on Stream Architectures
Real-Time Rendering Framework
Experimental fork of LuisaRender rendering framework.
Config files for my GitHub profile.
Fast C++ logging library.
Implementation of smallpt in F#