ChiaNing

@LinYunMo · User

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7 followers39 repositories

Repositories

LinYunMo/engine

Cocos Creator is a complete package of game development tools and workflow, including a game engine, resource management, scene editing, game preview, debug and publish one project to multiple platforms.

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LinYunMo/yoga

Yoga is a cross-platform layout engine which implements Flexbox. Follow https://twitter.com/yogalayout for updates.

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LinYunMo/Unity-Design-Pattern

:tea: All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现

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LinYunMo/SetProperty

A PropertyAttribute/PropertyDrawer combination that allows for properties in Unity

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LinYunMo/cursor-free-vip

[Support 0.48.x](Reset Cursor AI MachineID & Auto Sign Up / In & Bypass Higher Token Limit)自动注册 Cursor Ai ,自动重置机器ID , 免费升级使用Pro功能: You've reached your trial request limit. / Too many free trial accounts used on this machine. Please upgrade to pro. We have this limit in place to prevent abuse. Please let us know if you believe this is a mistake.

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LinYunMo/UnLua

A feature-rich, easy-learning and highly optimized Lua scripting plugin for UE.

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LinYunMo/Render-Crowd-Of-Animated-Characters

Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.

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LinYunMo/AssetRipper

GUI Application to work with engine assets, asset bundles, and serialized files

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