MajorCooke/GhoulSpawn
Mod for GZDoom that enables Ghoul's Forest enemies to spawn in game.
Big DOOMer and modding fan.
Mod for GZDoom that enables Ghoul's Forest enemies to spawn in game.
A mod for GZDoom, backporting Doom 2016's weapons, monsters and features to Doom 2.
Resources for Doom4Doom. https://github.com/MajorCooke/Doom4Doom
A library for some of my GZDoom mods.
UZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
A New Game+ version of Coxxon's BZCC: Total Command mod recreating BZ1 campaign.
Adds Minecraft monsters to GZDoom.
AEons of Death Official Github
Experimental fork that tries out daring and cutting edge features. Forked from here - https://github.com/coelckers/gzdoom
GZDoom adds an OpenGL renderer to the ZDoom source port.
Comprehensive map editor for Doom, Heretic, Hexen and Strife based games. Works best for ZDoom-family ports while also supporting classic engines. Based on GZDoomBuilder by MaxED & Doom Builder 2 by CodeImp (see — http://doombuilder.com)
I Can't Believe It's Not HUDMessage!
GZDoom Slaughter Map Optimizer
ZScript JSON Parser (with trailing comma and single/multi-line comment support)
Fork of Quake C from ID Software
Original Darwinia and Multiwinia Source Code. TODO Make Private
GZDoom addon: configurable simple health bar for targeted enemies.
Darwinia (Introversion Software) in DooM (id Software). A modification by Major Cooke.
DamNums: a damage numbers mod for GZDoom/QZDoom.
Really Overambitious GZDoom Immersive Simulation
The code for my personal blog. WIP and probably dirty.
2D java platform game for school final
ACC is an ACS script compiler for use with ZDoom and Hexen.