Anisotropic Morph causes violent shaking of breasts on lower framerates

#12 · closed · 10 comments

View on GitHub ↗

StShAzzy

it happens regardless of FilterFPS being set to enable more specifically the linear function goes nuts causing breasts to shake in opposites every frame tethering too, just way less noticeble put a warning for it - please ignore the weird colors ![Image](https://github.com/user-attachments/assets/95b231e7-9c7d-4236-bc5e-f02b20884542) ###### also hello again

Comments

ManlyMarco

I added a note to the release for now. You can post this issue on https://gitgoon.dev/lotsofbears/KK_AnisotropicMorph/issues too if you want, or try notifying lotsofbears on discord.

StShAzzy

somebody else is probably gonna get to it before i do you may close this issue at your discretion

ManlyMarco

That is unlikely to happen, you are the first person I've seen report this issue, so likely nobody else will report it if you don't.

StShAzzy

would you be able to replicate such thing on your hardware so i don't report a hardware specific bug? any sort of FPS limiter should suffice, or even just kneecaping the .exe into a single cpu core would cause performance to tank

obedientGolem

lul imagine finding out this issue here, what are chances. Back to the topic, AniMorph plugin doesn't really have any guard rails on the settings, therefore it's easy to add a value to a setting that breaks everything, most likely that's your case. Tested low fps, at (1..5) fps it really looks weird but nothing like what's in your gif (as for prove.. I probably shouldn't add nsfw video here, right?). Starting from 10 fps it already looks decent. So I'd say I'm roughly in the clear here, sure it could be better but that goes for everything, right? And it's not abandoned neither, I still have plans for it, just too afraid to touch it for now due its intricate and convoluted nature.

StShAzzy

i also tried changing the values and resetting them back to default, it just didn't work... perhaps the fluctuation in FPS causes calculations to go nuts?

obedientGolem

> i also tried changing the values and resetting them back to default, it just didn't work... perhaps the fluctuation in FPS causes calculations to go nuts? ~~Does this happen to all of your characters? Perhaps it happens to only very tiny/huge ones? Because I'm aware of a mistake in adjustments for character's scale, though it shouldn't have influence this drastic.~~ Ok I replicated the problem, it happens to males with male body when fps is less then 35.

obedientGolem

So I don't really see this as a horrible bug as it can be avoided for now rather easily – by disabling the plugin for males if your males don't swing the other way. I'll get/restore myself a repository so that issues can at least be tracked somehow, later at some point I'll come back to rewrite/expand AniMorph plugin. For now feel free to skip on it or limit it with settings.

StShAzzy

the more noticeable effects happen on males and that it does [that](https://github.com/ManlyMarco/KKS-HF_Patch/issues/12#issue-3985769531)... on girls i noticed some z-fighting happening, but that's way minor of a bug

ManlyMarco

I'll close this issue since by default this plugin is now disabled for males after installing the patch. Report the issue to the mod author for the underlying issue to be fixed.