Minivera/FocusTreeAndEventManager
Focus tree and Event manager for Heart of Iron IV
Focus tree and Event manager for Heart of Iron IV
Staticcheck - The advanced Go linter
Prototype of a node implementation of the workers-for-platform service from CloudFlare
A simpler way to manage songs and playlists for your tabletop RPG games
Headless database built for quick prototyping and production apps
Connect resumes written in JSON with Resume.json and React
A non-apologetic Remix clone, without any of the magic. This is a learning project, use at your own risk.
Testcontainers for Go is a Go package that makes it simple to create and clean up container-based dependencies for automated integration/smoke tests. The clean, easy-to-use API enables developers to programmatically define containers that should be run as part of a test and clean up those resources when the test is done.
Assignments and tutorials for COMP2401 at Carleton
Declarative test framework for JavaScript inspired by the modern testing standards, without any magic
An experimental and minimalistic library to create frontend using Golang and Web Assembly. Heavily inspired by React.
Project for the Lame Game Jam
Project for COMP3004 at Carleton University, built with Qt
Assignments, tutorials and attempted game for COMP1501 at Carleton university
Final project for COMP2501 at Carleton University. Sidescrawler game built with C++ and OpenGL.
Repository that contains the various projects and assignments for my Directed Studies on Web Development at Carleton University.
Web application generating interactive and highly customizable maps
VDOM experiments
Scripting language and interpreter for creating memorable content in video games.
Elixir is a dynamic, functional language designed for building scalable and maintainable applications
Peace-of-mind from prototype to production
Go backend for Who's That Pokemon frontend
Draw maps using React and TypeScript
Build blazing fast, modern apps and websites with React
Definition for the mechanic programming language, the language for creating game content