MrMartyK/box3d
Box3D is a 3D physics engine for games
Staff Security Engineer. I write code, cook, and tinker with graphics engineering. Most of my disposable income goes to the Criterion Collection.
Box3D is a 3D physics engine for games
C++20 Vulkan 1.3 wrapper with SDL3 backend. Handles windowing, WSI, resource management, render graph, ray tracing, and pipeline compilation while exposing raw Vulkan handles for full control.
Vulkan Validation Layers (VVL)
SteamOS session compositing window manager
N64 Game-Engine and Editor using libdragon & tiny3d
Internet-scale TLS certificate anomaly hunter -- scan, cluster, score, and hunt for malicious certificate infrastructure
s&box is a modern game engine, built on Valve's Source 2 and the latest .NET technology, it provides a modern intuitive editor for creating games
Sandbox mod for the Source Engine
The 2013 edition of the Source SDK
Steam Audio
Clone of the Age of Empires II engine 🚀
Desktop integration portal
Automatically provision and manage TLS certificates in Kubernetes
Tools to aid in Vulkan development
Fast and Lightweight Logs, Metrics and Traces processor for Linux, BSD, OSX and Windows
Linux application sandboxing and distribution framework
GPU Trace Visualizer
Powerful system container and virtual machine manager
Linux kernel source tree