NicoZweifel/bevy_feronia
Environment scattering tools and shaders/materials that prioritize visual fidelity/artistic freedom, a declarative API and modularity.
:seedling: :leaves: :herb: :four_leaf_clover: :deciduous_tree: :evergreen_tree: :palm_tree: :hibiscus:
Environment scattering tools and shaders/materials that prioritize visual fidelity/artistic freedom, a declarative API and modularity.
A simple instanced material.
A skill-based movement game, inspired by Counter Strike Bhop/Surf community servers.
A modular asset server with support for OAuth/CDNs/presigned URLs and multiple file backends, meant for serving game assets.
A GitHub Action that detects AI-authored commits or AI metadata trailers within a commit range.
A refreshingly simple data-driven game engine built in Rust
Easily bundle and manage typed MDX files.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
The next-gen web framework.
🧰 The Rust SQL Toolkit. An async, pure Rust SQL crate featuring compile-time checked queries without a DSL. Supports PostgreSQL, MySQL, and SQLite.
A Bevy 0.18 scene editor with hierarchy, inspector, and 3D viewport
A Bevy CLI tool and linter.
A crate for doing joins in bevy.
Rust port of Recast, the industry-standard navigation mesh generator used by Unreal, Unity, Godot, and other game engines.
A simple asynchronous runtime for executing async coroutines in the bevy engine.
A launch point for your personal nvim configuration
A 3D reference project and tech demo for the Bevy Engine
A fun 3D Kinematic Character Controller for Bevy
A template for easily deploying customizable mdx pages.
BTC price guessing game
A language server implementation for WGSL and WESL
A bevy plugin for rendering grass
Bevy Code & Blender addon for a simple workflow to add & edit Bevy components in Blender
Health bar for bevy implemented as a billboard shader
Real-time wgsl visualisation tooling for educating oneself in the art of shader programming