Orphe-H/start-three.js

project for learn three

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README

start-three.js

A hands-on, chapter-by-chapter course to learn Three.js, from fundamentals to advanced topics.

Each chapter lives in its own numbered folder and contains:

  • A README.md explaining the chapter's learning objectives, key concepts to research, and the expected deliverable
  • A project/ folder: a standalone Vite + TypeScript app where you implement and experiment with what you learned

Prerequisites

Getting started

Each chapter project is fully independent. To run one:

cd <chapter-folder>/project
pnpm install
pnpm dev

Chapters

# Chapter Topic
01 Fundamentals Scene, camera, renderer, Object3D hierarchy, coordinate systems, transforms
02 Geometry Built-in shapes, BufferGeometry, custom geometry, instancing basics
03 Materials PBR/basic/phong materials, material properties
04 Textures Texture types, UV mapping, environment maps, texture settings
05 Lighting & Shadows Light types, shadow maps, environment/IBL lighting
06 Loading Assets GLTF/texture/HDR loading, async loading patterns
07 Interaction Raycasting, OrbitControls, mouse/touch input, object selection
08 Animation Keyframe/skeletal animation, morph targets, animation mixing
09 Shaders GLSL, ShaderMaterial, uniforms, custom effects
10 Post-processing EffectComposer, bloom, DOF, screen-space effects
11 Physics Rigid bodies & colliders, syncing physics with meshes
12 Performance & Optimization Draw calls, instancing at scale, LOD, frustum culling, profiling
13 Capstone Project A small interactive scene combining everything learned

Contributing

Pull requests are welcome. If you add or improve a chapter, please follow the existing folder template (README.md + project/) and keep all written content (README, code comments, commit messages) in English.

License

MIT

Contributors

Orphe-H

Issues