OverShifted/LiquidGlass
OpenGL liquid glass shader
I'm interested in computers, mathematics and physics. I usually program in C/C++, Rust and Python and enjoy working on low-level systems, games and AI.
OpenGL liquid glass shader
Tiny little game engine
Open-source recreation of 2D top-down battle royale surviv.io.
NVIDIA PhysX SDK
Kubernetes website and documentation repo:
A lightweight and high-performance reverse proxy for NAT traversal, written in Rust. An alternative to frp and ngrok.
A makeshift Wayland clipboard manager
makeshift virtual switch/VPN
more like bugware-rendering
My personal website/blog's source code
KeVLaR: A simple RPC solution written in Rust
A life simulator with genetic algorithm and neural networks
A quick and dirty minesweeper game with random-generated maps based on voronoi patterns.
Tapsell ads for Godot
A pure Ruby code highlighter that is compatible with Pygments
Godot Engine – Multi-platform 2D and 3D game engine
Mark-Down to HTML documentation generator written in Python
🦜🔗 Build context-aware reasoning applications
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Sparse set-based entity component system implementation written in one day
Website for converting curl commands to code
Minimal, zero dependency C++ binding generator for the Wren programming language
A YAML parser and emitter in C++
Fast C++ logging library.
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Box2D is a 2D physics engine for games