Ozeuth/2D-Texture-Inpainter
Implementation of image reparation and inpainting using Gaussian Conditional Simulation. Created as part of Unity Technologies research.
Implementation of image reparation and inpainting using Gaussian Conditional Simulation. Created as part of Unity Technologies research.
[WIP 2021] Implementation of mesh reparation and hole-filling. Created as part of Unity Technologies research, continued in Imperial College FYP.
Tensorflow implementation of Style Transfer for Smoke Simulations. Created as part of ETH Zurich Student Summer Research Fellowship
Increase user engagement on Instagram.
Automatic Texture Map Generator for 3D Models
Applies surface detail of one mesh to another. Extension of "Deep Geometric Texture Synthesis" https://github.com/amirhertz/geometric-textures to support open meshes and easy integration to my tool for Houdini mesh repair https://github.com/Ozeuth/Houdini-Plugin-For-Mesh-Reparation
a cross-platform effort of porting faiss, for building instruction on windows, please refer to Install_cmake.md
A simple software to automate marketing and sales on Carousell
Concurrent processing of pictures using OpenGL library