ProdigySim/blog
PSim's Dev Blog
PSim's Dev Blog
Client plugin to help with recording on L4D2
Just a simple carousel of some panorama arts
l4d2 weapon damage computations
Magic: the Gathering Preconstructed Decks
IDA-compatible struct definitions for L4D2
A Javascript library for https://scryfall.com/docs/api written in Typescript.
Enables the fps_max cvar in L4D2
Multiplayer MTG Limited Simulator
I want to know if rapid synthesis is really 50%
Simulation of N riffle shuffles
Custom FakeLag implementation for SourceMod
Reusable workflow for managing Github Action tagging & versioning
Attempt to create and run l4d2 server with openstack
Just refreshing and optimizing the core files a bit, eh?
Custom Wingspan Remix
Pure javascript QR Code generator meant for producing printable signs
Recreates pounce damage range modifications in l4d2 that existed in l4d1
source of my gh pages...
Pokemon Auto Chess Game. Made by fans for fans. Open source, non profit. All rights to the Pokemon Company.
Archive of the L4D2 Confogl Config Fresh
Website for L4DNation.com
Structs for use in a hex editor analysis of bsp file
Docker setup for l4d2 competitive rework
Backing up guides from l4dnation
Miscellaneous L4D2 Files for backup